End of an Era


I removed Eucalyptus from sale today. It’s been a great run. I wrote more here.
Read more…

Re: Stewardship


Editorial note: Yesterday, I sent a draft of this post to Mattt Thompson, the author of the article this is a reply to. He was kind enough to send a very gracious reply. I thought about reformulating the post in an attempt to express or explain our differences of opinion more directly, but decided that I would be doing him a disservice by doing so. Instead, with his permission, this post contains my original draft, followed by his reply.
Read more…

How We Made a Trailer For Our iPad Game Without Spending Any Money


Coolson’s Artisanal Chocolate Alphabet, our iPad game, has been out for almost a month now! (You should buy it before it goes up in price on Friday :-). This is the first of hopefully at least a couple ‘behind the scenes’ blog posts about its creation. This one’s about its trailer video, and how we made it on a budget of $0 1. Background We submitted Coolson’s to the App Store in mid July, hoping it would be reviewed in a week or so, and knowing we’d need to have some publicity and marketing materials ready.
Read more…

Coolson’s Artisanal Chocolate Alphabet


What a week it’s been. What a few months, really! If you’ve been following on Twitter or this blog recently, you’ll know that my wife Emily and I have been working on an iPad game. We’ve been testing it for a month or two with a great group of people, who have been a great help (thanks to all of them). The game, Coolson’s Artisanal Chocolate Alphabet, is now done, and available to buy (that was a hint).
Read more…

THIn


I open-sourced a little bit of, as I’ve been calling it on Twitter, “THE GAME” - that is, the game Em and I’ve been working on: “THIn”: Three easy ways to do things later in Cocoa/Cocoa Touch.
Read more…

THObserversAndBinders


I wrote some key-value observing (KVO) and key-value binding (KVB) helper classes for iOS and Mac OS X. Not much more to say about them than is in the ReadMe file on GitHub. I’m pleased with them. Comments (and pull requests) welcome.
Read more…