James Montgomerie’s World Wide Web Log

Slides From "An iOS Developer's OpenGL Primer"

In October 2011 I gave a talk at the inaugural NSScotland conference in Edinburgh entitled “An iOS Developer’s OpenGL Primer”. It was an attempt to introduce iOS developers to the world of OpenGL by starting with what must be happening - pixels being displayed on screen - and working up through the layers of abstraction to UIKit. I wanted not to “teach OpenGL” (that could take up a lecture series…), but to make OpenGL seem understandable by explaining away the magic.

I promised then to put the slides online and, almost half a year - and one iOS release - …