What a week it’s been. What a few months, really!
If you’ve been following on Twitter or this blog recently, you’ll know that my wife Emily and I have been working on an iPad game. We’ve been testing it for a month or two with a great group of people, who have been a great help (thanks to all of them).
It’s sort of an action/word game, playable as a single player adventure, complete with story, or as a two player game online or across a tabletop. It features a monocle-wearing, hovercraft-riding hipster penguin named Ice Coolson We’re billing that as ‘whimsical’.
It was truly a 50/50 collaboration, and it’s been great fun (most of the time) working on it. The art was all done by Em in Paper, with a Cosmonaut stylus, and we collaborated on the coding. I think it may be the only game that uses all-iPad-produced (albeit Mac-postprocessed) artwork.
I’ve held off writing about Coolson’s here for a couple of days because I wanted to find the time to write something good about the process together, and something heartfelt about how it’s been working with Em. I think that’ll have to wait though. I also have other plans for more technical posts about Coolson’s and the process of making it. Maybe I’ll also extract some open source things from it - stay tuned!
In the meantime, try it out - there are direct links to the app store on coolsons.com. If you like it, an iTunes review would be greatly appreciated. If you’re a journalist, we’d be pleased to send a promo code for the full version.
I’m off to sleep now.